E-Learning
E-Learning
Definitions:
E-learning is a general
term for education, training and information delivered by computers.
Or
E-learning means using new
multimedia technologies and the internet to improve the quality of learning.
Or
E-learning is a means of education that incorporates self-motivation,
communication, efficiency and technology.
Or
E-learning is commonly referred to the intentional use of networked
information and communications technology in teaching and learning.
A number of other terms are also used to describe this mode of teaching
and learning. They include online learning, virtual learning, distributed
learning, network and web based learning.
E-learning
(electronic learning): Term covering a wide set
of applications and processes. It include the delivery of content via Internet,
Intranet / Extranet (LAN/WAN), Audio and Video Tape, Text, Animation, Satellite
Broadcast, CD-ROM, and many more.
M-learning
(mobile learning): Course content or other educational information
delivered to or usable as audio or video on mobile devices such as MP3 players,
Smartphone and personal digital assistants (PDAs).
Multimedia technologies allow the use of movie, audio & text
resources to enrich the content.
Internet gives easy access to resources and
services. E-learning simulates remote exchanges and collaboration.
Three Objectives of E-learning
1. Help
the individual to realize his or her full potential and lead a happy and
fruitful life.
2. Reduce
the disparities and inequalities between individuals or groups.
3. Ensure
that the skills available meet the needs of business and employers.
Needs of
E-learning
Learning tools
needed for E-learning:
1. Training Materials: Titles in all
formats -WBT, CD-ROM, video, text, books…
2.
WBT Library: WBT titles downloadable
3.
Total Learning Management Solution
4. Collaboration: Business collaboration software
for discussion groups, chat rooms, etc.
5.
Test Management: Testing software for tracking
test results
6.
Free Personal Consulting: Live Learning
Management Consultants
7.
Certification Software: Certification
preparation programs for Novell, Linux, Windows and other applications
How it works
E-learning
focuses on the individual learner, often before the learning has focused around
the teacher and the will of the instructors and institutions with the
e-learning they have to think of the students as customers. With that
philosophy they have to complete for the learners interest. The customers
choose from many different providers and media.
From
instructor-centric to learner-centric
Types
of E-learning
1. Computer Based Training (CBT)
Computer based
training is an asynchronous kind of a e-learning. CBT makes the user interact
with the computer instead of a human; the computer takes the place of the
instructor.
2. Web Based Training (WBT)
WBT uses
Internet as well as other networks. (WBT sometimes works as CBT)
Web Based Training (WBT): It is also called as Online Learning.
We should distinguish WBT into two types:
· Enhanced Learning: The
learner can meet face-to-face with the teacher. Real Classroom learning &
some material placed on a web page on the net.
· Delivered Learning: This type of learning is also called “Distance Education”, “Distributed
Education” or “Distance Learning”. This type of learning is either
asynchronous, synchronous or a combination of them both.
3. Instructor-Led
Training (ILT): This is most
common form of training is conducted at the same pace for all the learners in
the class. Most learners are familiar with the way ILT works. At the same time
ILT is costly to deploy (organise or arrange) because of the need to either
move people to the trainer or move the trainer to the people.
4. Text-based
Training (TBT): Training’s
first technology innovation was the printed word. As a self-paced tool, it
requires no additional equipment. It’s cheap, portable and scalable. Yet, its
content is static and difficult to update, it is inflexible to the needs of the
learners, not interactive and provides limited opportunity for remediation.
5. CD-ROM: Technology based training, disconnected learning,
highly interactive to range of learners. It is costly and time consuming to
develop and difficult to update.
6. High-Bandwidth Internet (HBI): Strength of ILT, plus scalable, high quality video
capacity.
7. Asynchronous :
Asynchronous instruction not occurring in real time;
not simultaneous. Distance education, credit-granting education or training
courses delivered to remote (off-campus) location(s) via audio, video, or
computer technologies, such as the internet.
Examples are self-paced courses taken via the
internet or CD-ROM, Online discussion groups, and email.
8. Synchronous :
A real-time, instructor-led online learning event in
which all participants are logged on at the same time and communicate directly
with each other. In this virtual classroom setting, the instructor maintains
control of the class, with the ability to “call on” participants. In most
platforms, students and teachers can use a whiteboard to see work in progress
and share knowledge.
Interaction may also
occur via audio- or videoconferencing, internet telephony, or two-way live
broadcasts.
The different
types of e-learning are based on:
1. Means of
communication
There are
different means for individuals to communicate with each other and their
instructor. Blended e-learning
includes elements of web interaction
and in-person interaction.
Technology broadens the definition of face-to-face as there can be the use of
two way video, and two way audio.
2. Schedule
E-learning can
either be Synchronous or Asynchronous.
Synchronous
means that real-time communication is implemented, such as video conferencing,
teleconferencing, and on-line chat programs.
Asynchronous
indicates that other means of communication are utilized that do not require real
time responses. Examples of asynchronous e-learning include; e-mail, list
serves, threaded discussions, blogs, and on-line forums.
3. E-Learning Class Structure
E-learning class
structure addresses how the instruction is administered. E-learning can be self-paced,
instructor-led, or self-study with an expert.
Self-paced instruction is
administered by giving the learner the materials he/she needs to complete the
training/instruction.
Instructor-led training
affords the learner a guide to implement the instruction.
Self-study with an expert
is a combination of self-paced and instructor-led. As in self-paced, the
learner is responsible for staying on task and on schedule, however as in
instructor-led, there is interaction with an authority figure that checks the
learners' progress.
4. Technology
Technology used
to implement instruction is not limited to web-based materials. Video/Audio
tape, aside from being an obsolete technology is a viable means to
implement instruction. The creation of the Internet subsequently created
e-learning, as dial-up connections were replaced by cable modems, speed
and bandwidth increased; The quality of on-line instruction
improved because computers were able to support the media. As speed increases
and devices become smaller and more mobile; training will become more flexible.
EPSS (Electronic Performance
Support System): 1) A computer application that’s linked directly to
another application to train or guide workers through completing a task in the
target application. 2) More generally, a computer or other device that gives
workers information or resources to help them accomplish a task or achieve
performance requirements.
Virtual Classroom: The online learning space where students and instructors interact. Or To
create a computer based environment which can replace the original physical
classrooms.
Virtual: Not concrete or physical. For instance, a completely virtual university
does not have actual buildings but instead holds classes over the internet.
The
virtual classroom is ….
1.
Static web pages used to deliver course
administrative materials.
2.
An online schoolroom such as classroom.
3.
Virtual chat spaces or offices.
4.
A teleconferencing classroom with all the
resplendent hardware.
Learning
Management Systems (LMS): are powerful automation tools that deliver, track,
coordinate, quantify and otherwise manage all training, education and
certification.
Or
Software that automates the administration of
training.
Learning
Content Management System (LCMS): is a robust (strong) and scalable platform that
offers e-learning content management and assembly, personalised content
delivery, learner collaboration, learner tracking and assessment, web-based
training administration and database administration.
What
factors and/or skills contribute to being a successful student (learner) in an
e-learning class?
1.
Self-discipline
2. Patience
3.
Self-motivation
4.
Communication
5. Asking
questions
6. Knowledge
of how e-learning works
7. Familiarity
with the software
8. Time
management
9. Ability to
work independently
10. Ability to
communicate with groups via distance
11. Active
participation in the class
12. Being able
to compromise and communicate effectively
13. Ability to
multitask
Levels of
e-learning:
1. Knowledge Databases –These databases are the most basic form of
e-learning. Knowledge databases on software sites offering indexed explanations
and guidance for software questions, along with step-by-step instructions for
performing specific tasks. These are usually moderately interactive,
meaning that you can either type in a key word or phrase to search the
database, or make a selection from an alphabetical list.
2. Online
Support –Online support is also
a form of e-learning and functions in a similar manner to knowledge databases.
Online support comes in the form of forums, chat rooms, online bulletin
boards, e-mail, or live instant-messaging support. Slightly more
interactive than knowledge databases, online support offers the
opportunity for more specific questions and answers, as well as more immediate
answers.
3. Asynchronous
Training –This is e-learning in
the more traditional sense of the word. It involves self-paced learning,
CD-ROM-based, Network-based, Intranet-based or Internet-based. It may include
access to instructors through online bulletin boards, online discussion groups
and e-mail. Or, it may be totally self-contained with links to reference
materials in place of a live instructor.
4. Synchronous
Training – Synchronous training is done in
real-time with a live instructor facilitating the training. Everyone logs in at
a set time and can communicate directly with the instructor and with each
other. You can raise your cyber hand and even view the cyber whiteboard. This
type of training usually takes place via Internet Web sites, audio- or
video-conferencing, Internet telephone, or even two-way live
broadcasts.
Video Conferencing
Blended
Learning - that
is a learning solution created through a mixture of face-to-face, live
e-learning, self-paced learning as well through a mix of media - "the
magic is in the mix!" or "the beauty is in the blend!“
Advantages
of E-learning
1] It’s less expensive to produce.
2] It’s self-paced & flexible.
3] Improved collaboration and interactivity among
students.
4] The information delivered can be consistent to
all users
5] It can work from any location and any time.
6] Content can be updated easily and quickly.
7] It can lead to increased retention and a stronger
grasp on the subject.
8] It can be easily managed for large group of
students.
9] Effective Learning.
10] Substantial cost savings due to elimination of
travel expenses.
Advantages
Disadvantage
of E-learning
- Learners need to have access to a computer as
well as the Internet.
- They also need to have computer skills with
programs such as word processing, Internet browsers and e-mail.
- Slow Internet connections or older computers
may make accessing course materials difficult. This may cause the learners
to get frustrated and give up.
- Managing computer files and online learning
software.
E-Learning Team
·
Project
Managers
·
Instructional
Designers
·
Subject
Matter Experts
·
Programmers
·
Technical
Writers
·
Graphics
Artists, Animators, and Videographers
·
Quality
Controllers
Traditional
& E-learning Approach:
Traditional
and E-learning approaches
|
||
Traditional
Classroom
|
E-Learning
|
|
Classroom
|
•
Physical – limited size
•
Synchronous
|
•
Unlimited
•
Anytime, anywhere
|
Content
|
•
PowerPoint/transparency/etc
•
Textbooks/library
•
Video
•
Collaboration
|
•
Multimedia / simulation
•
Digital library
•
On demand
•
Syn & Asyn. Communication
|
Personalisation
|
•
One learning path
|
•
Learning path and pace determined by learner
|
1) E-learning
tools: E-mail
•
Every
teacher should have an e-mail account
•
Communicate
with students
•
Communicate
with parents
•
Students
can submit assignment
•
Can
have attachments
•
Create
a paperless environment
•
Simple
but effective
•
Efficient
and cost effective
2) E-learning
tools: Chat
•
Synchronous
communication tool
•
Communicate
with students
•
Communicate
with parents
•
More
students participate
•
Collaborative
learning
3) E-learning tools:
Online Forum
•
Asynchronous
discussion forum
•
Teacher
can create discussion groups
•
Teacher
could post a question and request students to comment
•
Students
can post their comments
•
Can
encourage community participation
•
Collaborative
learning can be fostered
•
Feedback
from diverse culture
4) E-learning
Tools: Web
•
Wide
range of materials available
•
It
is a resource center
•
Sharing
of resources
•
Supported
by images, audio, simulation and multimedia
5) E-learning
tools: Video Conference
•
Can
conduct a live lecture
•
Communication
with students
•
Communication
with parents
•
Support
by audio, chat and whiteboard
•
Support
sharing of applications
•
Can
be recorded and later be used for on demand lectures
•
Demo…
Standards for E-Learning:
Standards impose certain order providing more uniform and precise
access and manipulation to e-Learning resources and data. There are number of organizations
working to develop specifications and standards such as IMS, ADL, ARIADNE, IEEE,
ISO etc to provide frame work for e-Learning architectures, to facilitate
interoperability, content packaging, content management, Learning Object Meta
data, course sequencing and many more.
The Department of Defense (DOD) established the ADL Initiative in 1997
to standardize and modernize training and education management and delivery.
The ADL Initiative created an international community to collaboratively
develop a cost-effective distributed learning model that is consistent across
national and organizational borders. To achieve this goal, ADL worked with the
Institute of Electrical and Electronics Engineers (IEEE), the Aviation Industry
CBT (Computer-based Training) Committee (AICC), the IMS Global Learning
Consortium, Inc., and the Alliance of Remote Instructional Authoring &
Distribution Networks for Europe (ARIADNE). These organizations develop
guidelines and specifications that make learning software accessible,
interoperable, durable, and reusable.
1. Technical Standards Defined
Technical standards were created to govern how e-Learning content and
Learning Management Systems communicate with each other. The primary benefit of
these standards is interoperability. Courses that are developed to be
standards-conformant integrate easily into LMSs that are compliant with the
same standards.
2. AICC
The Aviation Industry CBT Committee (AICC) is a nonprofit,
membership-driven consortium dedicated to helping the training community get
the most out of training technology. AICC brings together trainers, courseware
developers, software vendors, simulator designers and airframe manufacturers to
develop standards, technology recommendations and analysis of best practices.
3. SCORM
The Sharable Content Object Reference Model (SCORM) integrates a set of
related technical standards, specifications, and guidelines designed to meet
requirements including accessibility, interoperability, durability, and
reusability of content and systems.
SCORM content can be delivered to your learners via any
SCORM-conformant Learning Management System (LMS) using the same version of
SCORM.
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